How to Make Call of Duty: Black Ops III Run Faster and Fix Problems

How to Make Call of Duty Black Ops III Run Faster and Fix Problems

This tutorial shows you some ways to make the new popular game "Call of Duty: Black Ops III" run faster and fix some problems on it (Like crashes, black screen errors, freezing etc.).

The most of the problem has been caused by i5 processors and it has been reported about several low fps rate issues on that game. We've collected and investigated/tested much issues on Call of Duty and created this thread for you on Newslopedy Media.

You have to have Minimum System Requirements:

  • OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
  • Processor: Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 810 @ 2.60 GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 470 @ 1GB / ATI® Radeon™ HD 6970 @ 1GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 60 GB available space
  • Sound Card: DirectX Compatible

First of all, you need the above minimum system requirements in order to run your "Call of Duty: Black Ops III" game. If you dont have the minimum hardware specs , you dont have to expect performance even successful running...

Choose High-Performance Graphic Processor

Also make sure you have choose the "High-Performance Graphic Processor" for Call of Duty Black Ops 3 game.

  • Right Click on your Desktop
  • Go to the Control Panel of your AMD / NVIDIA graphic card
  • Select Program Settings
  • Add Call of Duty Black Ops 3 from your Steam Folder (choosing the .exe file)
  • Select High Performance Graphic Processor from the menu.
  • Close Antialiasing FXAA and Mode to "Off"
  • Maximum Pre-rendered frames : "4"
  • Power Management Mode: "Prefer Maximum Performance"
  • Vertical Sync: "On"

Update Your Graphic Drivers

You need to update your NVIDIA and AMD graphic drivers to the latest versions. This is very important, as you might be missed out these. This will fix more errors and get performance improvements for your new games.

Disable Dynamic Shadows from In-Game Graphic Settings

Disabling of dynamic shadows from the in-game options will fix your fps and make it higher rates (even 50 or 60). If it doesn't help try to look at NVIDIA/AMD Control Panel settings specifying the Call of Duty Black Ops 3.

Change Your Config.ini File a Bit

The changing of workerthreads to lower rate will commonly fix I5 processor issues.

Change WorkerThreads = 4 to WorkerThreads = 2 in your config.ini file can help your I5 processor (In the game folder, commonly located here, C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\players\config.ini).

Also for stuttering errors ; Go to your config.ini file inside of your Steam folder and set VideoMemory as follows:

//Fraction of video memory usage to target
VideoMemory = “0.75” // 0.75 to 1

Set your Vsync on and try to decrease your FPS Cap below your Monitor Refresh Rate:

If you have a 60hz monitor, you can try enabling Vsync and setting your FPS Cap to 58.

For Vertical Sync ; Go to your Graphic Card Panel > Manage 3D Settings > Program Settings > Call of Duty Black Ops 3 > Choose High-Performance Graphic Processor then set Vsync on.

Close and Disable Your Antivirus / Internet Security

  • Shut off your Antivirus/Internet Security programs temporarily while playing CoD BO III
  • Try any Lag Fixer in order to get your lags fixed more.

Fix Black Screen of Death or Related Errors

The below fix will help you fix your black screen of death when opening the Call of Duty Black Ops 3 and also related errors like other crashes / error messages while trying to open / connect to the game:

// //Gameplay Newslopedy.com //

//Frame rate cap (0 for none) MaxFPS = “60” // 0 to 1000

//Show current framerate on screen DrawFPS = “0” // 0 or 1

//Toggle framerate smoothing SmoothFramerate = “0” // 0 or 1

//Horizontal field of view in degrees assuming 16:9 aspect ratio FOV = “80” // 65 to 120

SplitscreenOrientation = “0” // 0 or 1

//Enable network voice chat VoiceChat = “1” // 0 or 1

//Enable occlusion of sound behind solid surfaces SoundOcclusion = “1” // 0 or 1

//Mouse smoothing amount MouseFilter = “0” // 0 to 10

MouseAcceleration = “0” // 0 to 1

MouseSensitivity = “2” // 0.1 to 30

//Mouse vertical sensitivity MouseVerticalSensitivity = “0.022” // -1 to 1

//Enable vertical look with the mouse MouseVerticalLook = “1” // 0 or 1

//Maximum number of simultaneous human corpses CorpseCount = “32” // 1 to 32

//Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3. MaxFrameLatency = “0” // 0 to 4

// //Setup //

//Set to zero to force auto-detect to run at startup AutoDetectHasRun = “1” // 0 or 1

//Thread count for handling the job queue WorkerThreads = “2” // 2 to 4

//Clear to check driver against recommended LastDriverNvidia = “35887” // 0 or bigger

//Clear to check driver against recommended LastDriverAMD = “0” // 0 or bigger

//Fraction of video memory usage to target VideoMemory = “0.95” // 0.75 to 1

// //Display //

// 0 – Windowed, 1 – Fullscreen, 2 – Fullscreen Window FullScreenMode = “2” // 0 to 2

//Window X position WindowX = “0” // -8192 to 8192

//Window Y position WindowY = “0” // -8192 to 8192

WindowSize = “800×600” // any text

RefreshRate = “59.95” // 1 to 240

//Monitor index to use for fullscreen Monitor = “1” // 0 to 8

//Vsync only applies in fullscreen Vsync = “0” // 0 or 1

//Percentage of window resolution that the 3D scene renders at ResolutionPercent = “100” // 50 to 200

//Color spaces for monitor output DisplayGamma = “sRGB” // sRGB, rec.709, or rec.709 – Limited

//Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled BackbufferCount = “2” // 2 to 3

// //Graphics //

//LOD’s to drop on models, lower numbers are higher quality MeshQuality = “1” // 0 to 8

//0 – Force 2x anisotropic filtering, 1 – Per material, 2 – Force 16x anisotropic filtering TextureFilter = “1” // 0 to 2

//Number of mips to drop on streamed textures, lower numbers are higher quality TextureQuality = “2” // 0 to 3

//Number of mips to drop on effects and dynamic decals, lower numbers are higher quality TextureQualityFX = “2” // 0 to 15

//Number of mips to drop on reflections, lower numbers are higher quality TextureQualityProbes = “1” // 0 to 16

//Number of mips to drop on sun shadows, lower numbers are higher quality TextureQualityBakedSunShadows = “1” // 0 to 2

//Force lowest mips to stay loaded instead of streaming TextureLowDetailResident = “0” // 0 or 1

DisableDynamicLightShadows = “1” // 0 or 1

DisableDynamicSunShadows = “1” // 0 or 1

//Resolution of spot light shadows SpotShadowTextureSize = “1024” // 128 to 8192

//Resolution of omni (point) light shadows OmniShadowTextureSize = “256” // 128 to 2048

//Enable multi-sampled soft shadows ShadowFiltering = “1” // 0 or 1

//Number of lights with otherwise static shadows to force characters shadows on ActorShadows = “0” // 0 to 16

//Enable volumetric sun and light shafts VolumetricLightingEnabled = “1” // 0 or 1

//Number of raymarch samples for sunlight VolumetricLightingMaxSunSamples = “8” // 1 to 256

//Number of raymarch samples for local lights VolumetricLightingMaxLightSamples = “40” // 1 to 256

//Skip every other sample if color is constant VolumetricLightingSkipSunSamples = “1” // 0 or 1

//Skip every other sample if color is constant VolumetricLightingSkipLightSamples = “1” // 0 or 1

//Enabled order-independent transparency OIT = “1” // 0 or 1

//Maximum number of overlapping transparency layers OITLayers = “8” // 8, 9, 12, or 16

//Screen-space ambient occlusion method SSAOTechnique = “GTAO Medium Quality” // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality

//Anti-aliasing technique AATechnique = “Filmic SMAA T2x” // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x

//Per-object motion blur MotionBlur = “Auto” // Off, Auto, or On

MotionBlurQuality = “Medium” // Low, Medium, or High

//Better lighting for skin
SubsurfaceScattering = “0” // 0 or 1

One of the members from Newslopedy Forums mentioned that:

"Works smooth Win 7 64 bit. GeForce GTX 770 Graphics set to 1920x1080 resolution 100% FPS 60 FXAA Texture HIGH (Nothing set to ultra - just high)"

We will create a tutorial video about how to fix this game errors. Please write your comments on our Newslopedy.com forums and get your questions answered.

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