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Rocket League pub replays

Views: 548 Below is a link with saved replays that can be downloaded for some of the tog pug games. Replays – Rocket League Replays    

How to Make Fallout 4 Game Run Faster

Views: 1,356 This tutorial contains instructions about Lag fixes on Fallout 4 PC Game. It is text based and includes detailed instructions. You will get Comprehensive Fix when you read all of the context. This is what I did, but depending on your tastes you can go for a higher […]

Fallout 4 – English Language Patch

Views: 3,818 If you are looking to buy the best Gaming PC to play Fallout 4, why not visit Fierce PC Download English Language Patch and english strings for Fallout 4 from this article: fallout.4.english Note: Change above file from .txt to .torrent so it will work. Installation: 1) Go to […]

Best Fix For Fallout 4 Black Screen of Death

Views: 1,477 This Article Hidden Content Contains Best Fix For Fallout 4 Black Screen of Death and changing the Language to English: Download En strings and replace Rename video files to En **** MAIN TIPS **** Want the launcher in en? Open steam_api and change language from russian to english […]

BEST Sniper rifle on Fallout 4

Views: 1,354 This article contains instructions about BEST Sniper rifle on Fallout 4 PC Game: A player’s choice of sniping weapon is going to fall into a matter of personal taste and needs. I personally use the Pipe Bolt Action Rifle as my sniping weapon of choice most of the time. […]

Why Blood Code Game Looks Like Castlevania?

Views: 611 POSSIBLE ANSWERS TO THAT QUESTION: As far as I can tell, (I’ve played most of the 2D Castlevanias) only the title font has similar look to other Castlevania titles. …………and its not like Konami cares about Castlevania anymore… Newest Castlevania was a pachinko game.   Because it fits […]

How to Fix “ADDOLIST BOUND ERROR” on Dungeon Lords Steam Edition

Views: 1,539 Includes Comprehensive Fix Tutorials for HOTFIX – DEEP6: ADDOLIST BOUND ERROR Fixed: Faulty vertex compare to exclude bad tris during collision detection, which could result in errant coordinate calculations and fatal olist bound errors. Additionally modified the olist code so that a boundary error is no longer fatal, […]

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